Why hello there, I'm on blog duties this week and as usual, completely forgot to actually write one, so here goes. Inexplicable Mr Burns PictureThis week has been quite busy so far, jumping between different projects and what have you. Lots getting done. I've been fixing some slight things in the Darts app which popped up over the past while. In the final stages of fixing the last pieces. The AI's been changed a bit to make it a bit more realistic and other small things like not allowing the player to enter impossible scores etc. It's getting there, thankfully We've also been hard at work on Reprieve. We've stepped up progress on the game with Adrian hard at art work (more on that on Sunday) and I've been working on some enemy AI. One of the early enemies in the forest is a large bee (hence the title) and I've been working on getting it to fly around and attack and what not. So the idea is that the Bee will fly around a hive until Evelyn walks into it's line of sight and then attack her. These will be relatively easy enemies to defeat but the idea of them will be to easy players into the game and get used to the gameplay before the proper enemies kick in. They attack Evelyn but either die on ground impact or on hitting Evelyn, taking health off her (Or at least that's the plan for the moment) Later on in the week I'm planning to re-organise the tag list in the game because as it stands we've over 50 tags (they're used to show what type of gameObject is interacting with another) and some of them are far too specific like "blueEXP" rather than just using "EXP" and sorting the amount of exp through code. Hopefully, I can reduce the list a good bit and make it more manageable for us. Short blog this week, as I've lots more to do for the end of the week but I'll be back on Sunday for Sunday Musings, so until then enjoy the rest of your week!
We're into the final week of development of the Darts app this week which means one thing and one thing only chasing my tail...
Almost got it...
So far this week it's been very much making sure any little bugs that we find are fixed as well as some other bigger jobs that have to be finished off. So far it's going well (famous last words)
I've managed to implement Ads for the free version of the game which will come up periodically. We've used Unity Ads for this which has been really easy to implement which is nice. I've also got the In-App Purchases done, although this does need to be tested properly later in the week. This one purchase turns off Ads and unlocks the premium modes like tournament mode and what not. We've used soomla for this which took some time to get working for us but it's now in. I've also fixed the fairly large problem of the app crashing on Android 5 with soomla. The problem was the fact I hadn't updated my old version of Unity in a while, so I updated to 4.6.4 and everything if working nicely again. I've also done some cosmetic changes such as changing the boxes in Daily Trainer mode which has had the placeholders for the entire development and I had forgotten to change them. Luckily Adrian reminded me or they'd be in there when we released the app! I've also put in the trophy displaying on the tournament Mode which, again, I was forgetting to do. Head like a sieve at times!
Short blog this week, lots to do, so I've to get back to working on the app!
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Dan's Dastardly DictionSo, I'll try keep this somewhat updated. If anyone reads this and has a question or whatever, just comment Archives
January 2016
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