First personal blog in a good while for me, mainly because I'm far too lazy to write one... This week (and last week) I've been working on Brendan Dolan's Dart Trainer. We've been working on making the scoreboard in X01 full screen which has been a bit finicky at times but we're finally getting close to having everything working correctly. A few other changes needed to be made as a result of changing how the scoreboard looks. As I said, it's getting there, thankfully. So all this means I haven't been been doing anything on Reprieve but I did manage to get some small amounts of work done on our game the we're hoping to release before Christmas during last weekend. Lot more to do on that, hopefully I can get a good bulk of that done at the weekend I should be back working on Reprieve next week, which I'm very much looking forward to. Haven't had a solid week of Reprieve related work in what feels like an age. So, Huzzah! Short blog, I know, but I've to get back to getting the remainder of this work done and then it'll be testing for the remainder of the week.
I'll be back on Sunday, enjoy the rest of your week. Quick blog, as I'm currently tearing my hair out trying to get Phantom platforms working... This week, we decided to make it a Star Jump week and get it out of the market. So far, it's been going relatively well. We could have this done quite quickly if we keep going at our current rate. I've been stuck on Phantom platforms for the past few hours, which is odd as the one's in Reprieve work pretty much perfectly, yet I can't get these ones to work quite as well. More tweaking to do, I guess. The phantom platforms are clouds and the idea being you just go through them from one side but it's proving to be strangely more difficult than I thought it'd be. It's been mostly a week of re-doing a lot of what was already in the last demo of Star Jump. It's a completely new project, so everything is being redone. It's been a fun change of pace for the most part. I've also got the majority of the game's mechanics in. Still have to put back in the super jump which will now have a little cutscene of sorts rather than what we had before in the old demo which ended up being more of a penalty than anything when the platforms didn't spawn in where you'd expect, giving massive un-jumpable gaps. We're also adding in a little continue thing which will be linked to something else. More on that later Later today, we're hoping to do some white-boxing on Reprieve to get more of the next temple done. The plan overall is to do a little white-boxing every day to move things along a little better. Short blog is short. I'll be back on Sunday for Sunday Musings
Enjoy the rest of your week! |
Dan's Dastardly DictionSo, I'll try keep this somewhat updated. If anyone reads this and has a question or whatever, just comment Archives
January 2016
Categories |