Hi guys. The case of the missing case has been solved by an post. I received my new pc case this morning and new parts on the way for monday. Cant wait I will do a build post in the future when it is up and running. For now I will show you the size comparison of my old case to my new one. The build I am going for is more about speed and performance under heavy loads of running multiple graphical programs and have no slow down. The end build I am aiming for is a 32 gig ram beast with 8 gigs of overclocked graphical power. So what have I been up to work wise. Well i have been busy pushing out this fantasy weapon pack. I am the stage of texturing using unity as the test area to see the effects rather then blender. I find it faster to save a WIP texture in unity folders and watch it update live. Sure i know blender does the same but as Unity is the desired sale ground for the pack its best to test and work using Unity. I am using the texturing method I learnt from the lead texture artists from blizzard. The best way to describe is it to imagine 1 light source in the scene that will be lighting the objects as in the case for weapons the main light source will be coming from above so this is what I try to recreate. The material on all the weapons are self illuminated so any shadows seen are baked directly into the texture sticking very close to this style. I also have been busy doing stuff for reprieve and have done a good bit for the UI that is looking sexy now with dan coding in animations. We have created the most streamline representation of what the player needs to keep track off during game play. I have added a stamina bar and now working on the potion bar that will track the players amount of the 3 potions to help them during the adventure. I have also been working on a new design for the shop keeper as cow boy didn't seem to fit the world (not my words cowboys will always fit in any world) so i have concepted a selection of character designs and have partially finished off his final design. The final design was a mixture of the evil foreboding presence of the top left and the side hip potions of the more robust figure from bottom left. I think the design is coming together quite well and shows that he is indeed from a far distant land. This character will be around when the player is about to enter a new area allowing them to spend the soul gems collected from battling and solving puzzles. The shop keeper will not only let you buy potions but he is where you use your level up points to acquire new abilities or buffs. Well thats all i have been at game wise and getting ready to dive right back into game design after writing this blog post. But speaking of game design I came across a great little video this morning from the guys over at Extra Credits and tips on making your first game. Reprieve is not our first game but it will be our first game for big commercial release and we are learning a ton and have scoped it well within our skill scope but the more we learn the more we can flex our creative muscles to put added features into it and future games. Well thats all from me right now. Hope you guys had a good read and that we are being transparent about the processes of creating a video game.
Come back Sunday for Sunday Musings and i am sure we will have plenty more to tell you guys. Its gone and replaced with a faster sleeker model. But traditions from last year will stand. We have slimmed down over the last year and now working faster and harder than ever. We will continue to post blogs and work hard to release games and apps as much as we can. Also will be throwing a few packs onto the asset store so keep an eye out! I kept busy over the last few days and surprisingly this blog should have a good few pictures in it for once :D First of all i entered the UCAC challenge on unity and had a great time modelling a Turkey carrying a candy cane minigun. Above are a selection of my WIp! Below is the sketchfab model have fun and look at it in 3d. During this time I fell in love with sketchfab <3 and will be using it in the future to show off models on the blog as it gives people a chance to explore the 3d model themselves more than a static image or gif! After the holidays ended and the gears started to grind forward again (still not at full speed but getting there !) I began work on the Fantasy weapon pack that will be released on the asset store ASAP. This will contain *Swords *Spears *Axes *Shields *Maces all with a fantasy style to them. Easy for people to use them as placeholder weapons or use them in the final projects they implement them in! Below is a selection already modelled ready for texturing later this week! That must be a lot off work i hear you say.... I SAY YES but I have done one or 2 more sketches last night for sun but to help me understand some future characters that have yet to be modelled and implemented Below are the Sketches! Well things seem to be all in order. I wish everyone a happy new year and best to you all in the future and hope you all stay tuned for more from Burn Bright Games! This will be an exciting year so why not join us :D
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Adrian's SpaceThis will be the place for the cool kids. I will be posting up the things i am doing in the games we make. Maybe a few tutorials if you lovelies would like some. Archives
February 2016
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