October approaches and that means the best of best things TAX -_- the part of owning your own business that sucks more then a dyson. Let me tell you they dont loose suction... not even a sausage. So what have I been up to. Well I had to do alot of crap in town for the Tax and am awaiting a meeting next week so yay boredom. Now onto the fun stuff!! I have been creating like no ones business. New enemies including the skull dude for the fire temple that Dan has got fully implemented. Also a new magma blob enemy that cannot be defeated as he is just magma. So all you can do is cool him off for a minute then he is right back in the fight! So far this week I have been texturing the fire temple and I am starting to get into a good stride and will have alot done by the time Sunday musings comes around. So keep your peepers on the look out for that. I have also sketched up a good bit of the next section of the game and me and Dan have discussed what is going into the next temple to be whiteboxed. This will be the Water temple... we will try to make it fun XD. On other news I have been watching Rick and Morty over the 2 weeks and I am loving it <3 I will be back on Sunday to Muse :D
Until Then Have Fun!!! Hey guys and welcome to another mid week musing with me! It has been a busy week with more design work, this time its been designing new levels for the transition between temples. The way i do this is to sketch the level multiple times on paper extremely roughly as a guide to what we would like to see in the level. Many pieces of paper later we reach our final design that we are happy with testing in game with a white boxed version. This saves a ton of time with making levels playable and it lets us run through the levels clearly in our heads within a couple of minutes and not an hour or 2 later by white boxing them together. As you can see it is very rough but it gets our designs well on the way and sections can be scribbled over and replaced within seconds of figuring out "This ain't fun" or "This wont even work".
I have also been busy recreating our GUI to look more hand painted. We are trying this as we feel that the hyper realistic version of the GUI can look a bit out of place at times and is hard to read. This comes with a whole new way of us displaying health, mana and stamina. This will give the Gui a less intrusive look and feel and makes it more compact. I will be in charge of Sunday musings this week so buckled up for that fiasco :) Until then Have Fun! o yeah ... they are so soft and round............... and covered in fur :D. Now that your mind has been dragged through the gutter I have a new arrival this week. She is the new mascot dog of BBG Lexie the Lab. Hey if top gear got a dog why not us. But more then Lexie another arrival hit our studio this week... or should I say half the studio as i am still downloading it as I write this up. Metal Gear Solid 5 and boy I am dying to play it with only 5 hours left on the clock to get it i am itching to dive right into that box and just sit still for hours. But enough of personal updates its time for business stuff. I have been busy over the last few days finishing off the boss scene for the fire temple. I have a few more meshes and stuff to add in but the overall design is in and fine. All the textures are done and really all that's left is to do is lighting and as I said add the few extra decoration meshes that will be made when I am finishing off level's in the Fire Temple.
Me and Dan also worked on the white boxing off the next temple which now needs one or 2 more level's just to add some more combat driven area's in as the next temple so far is very puzzle and movement based so a few combat breaks will never harm the game play experience. So onto what I am doing right now today. Well I have spent the last while concepting up a lot of new variants for the GUI and see how we can improve its looks and stuff and I think we have hit a nice new ground to call home. We are going for more of a sectioned health bar(solid 1 hit chunks) rather then a health bar that drains depending on a number. This simplifies a lot of our game with damage. No more guessing how many hits a certain enemy might kill you in when you know an enemy takes off one block and u have 2 left you will be left with one. Much cleaner and better system if you ask me. This will also be used for the mana bar as well. I have more to tell but you will have to come back Sunday and read my musings. Until Then!!! Have A Great Day ! |
Adrian's SpaceThis will be the place for the cool kids. I will be posting up the things i am doing in the games we make. Maybe a few tutorials if you lovelies would like some. Archives
February 2016
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