Good day people! Early blog from me today as I am up since 8 waiting on the plumber...... and he is not a 4 foot tall Italian plumber with a red and blue motif, who has an undying passion for fungus!
So since the last time I did my blog a lot has happened we Are on the final 2 weeks of the Darts app just fixing a few issues and Dan is busy putting in a lot of features this week that I will cover in the Sunday Musings.
I have been very busy on another project, something that we hope will sell a bit and bring in a small bit of revenue. I have been busy creating weapons to be placed in Reprieve and we thought why not share the love so we are putting all the weapons that will show up in Reprieve onto the assets store! I am sure the loyal patrons will know off the weapon pack as it has been running along side of the Reprieve development for the last while. But this is probably the finale WIP I will post about the pack as of today it is officially finished and ready for submission. I am back in the coder seat this week as I had to set up the Demo scene (with help from Dan of course). This scene lets us cycle through the types of weapons brings up a contextual GUI that appears and disappears depending if a mesh is selected. I also put on a depth of field sensor that triggers upon selecting a mesh and brings it and only it into focus. The whole coding experience was great and pushed my self far more then what type of code I use to do at the start of this blog.
I have put controls in that you can spin the meshes using the keys A and D to rotate in both directions. I don't know what is wrong with our embedding today but its cutting off the right hand side of the action. So you all will have to wait until Saturday to give it a go for your self :D. But for now here is the final shield that was put in last night.
I also was busy fixing the check out table and creating the app icon. The final design was approved and features Brendan Dolan on the cover of the icon.
That's about it from me now. not feeling the best but hey whats the best way to deal with dizzy head and flu like symptoms..... That's right a plumber hammering away in the room behind me.
Any way people come back again for Sunday Musings where I will go more indepth and have more news and maybe a review of "The Field" which I am going to Saturday. Have Fun!
As the title said its time for me to start project jumping. I have completed all I can visually for the dart application all that is left for me to do is the App Icon, which I have to wait until the last week of development to do as we need a few other things in concrete first. This week I started off with animating the trophies the player can unlock as he/she can unlock.
I guess I will fill you in on a bit about what is going on in the animation. We could of went with a static trophy appears and just spins but that in itself is very lackluster and would not be visually appealing and could be done through code.
So I firstly set up that it scales in from nothing as the confetti starts to fall off screen so that when the confetti is visible that trophy will be on screen in all its glory. I looked at it just scaling in and thought it had no weight or presence on how it appears so I angled the trophy as it was scaling to give an appearance of motion for the trophy. This motion would of course need a reaction for the speed it would be moving so I gave it a slight over shoot and then a settle back into the right place to make it feel that it was thrown forward and the trophy is correcting its stance(as it were). The spin is just a basic spin.......what can i say............................................ any who then came the problem of we cant just have ti fade out or just vanish when its done its little turn on the cat walk. So lets get fun with it. By planning out that the trophy would leave the screen via the top I did a very rough and basic animation of it literally stop spinning and going up. Then breaking it down by adding weight to the animation by slightly pulling its position down before it rises up off screen. All well and good but it spins I hear you say so yes i grabbed the last key frame and cranked up the spin counter until it was a flaming puddle of awesomeness. But alas this is not enough on its own it seemed rigid and lifeless. So lets go back to the basic principles of animation!
The image on the left shows how static shapes do not work in animation. They just seem fake when in motion. Strange as it seems pushing the shape of shape(in this case a trophy) makes it look like it has force behind its movement and even a bit of sentient ............ the trophies may be able to think.... that's a strange thought. But I am getting side tracked, what I was meant to be saying is that I used these basic principles on the trophy leaving the screen giving it a feel of weight and propulsion.
More projects!
That's right with my part on hold for the darts app i am back in the world of weapon packs and this will be released asap as now I am finishing off the remaining few parts of the pack. This was a great learning experience in the art of low poly modelling and using a WoW style paint job on the weapons.
I also got the bring the weapons I have already finished into unity 5.Drools. But I think I may have over done it with the camera effects.... but I will let you guys decide.
Might as well finish off this section with a sneak peak of the texture I am mid way though already.
Hey guys and welcome to another mid week musings from me. Man its been busy here as last week I had a whole stage to model unwrap and texture, this week I am creating the world.......... well a world map. I made the base for this map last week but now I am making the masks for the buttons for Dan to code in the select able countries where the events will be happening. I have been reading Attack on Titan since the weekend in my free time and loving the manga. I got the trilogy called before the fall and from the first few pages was hooked. I recommend this series to anyone interested in getting into a new manga/anime. Finally I have been pulled back into the world of HearthStone after a long break from it. So I am in a world of new cards and new terrifying attacks that I was not prepared for. But loving the experience and climbing the ranking yet again.
That's it from this blog post. Check back Sunday for my full musings on all the (Dan's joke) app'enings. I feel dirty after that one XD Have a great week guys and gals. And remember if you read this in work to explain to your BOSS it is necessary for your weekly intake of Burn Bright Games! |
Adrian's SpaceThis will be the place for the cool kids. I will be posting up the things i am doing in the games we make. Maybe a few tutorials if you lovelies would like some. Archives
February 2016
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