Hey guys and welcome to another mid week blog from meself. How you guys keeping...... thats good to hear...... any way enough about u guys more about what I been up ta this week. First of all we have officially started making the levels complete in the air temple and are "flying" through them. It is a breath of fresh air to be working like this again and makes me feel good to see alot of development on my side and dans side at the same time. I have been busy working on the air temple meshes and that made it as the screen shot Saturday last week . I am using the kit bashing system to build these level's unlike the fire temple. The reason for this is the fire temple needed each cave wall to look semi unique and the kit for that would be as extensive as making each peace hence why I went with the make each piece method. So I have a set of walls decoration and stuff that I am building the levels with and making any custom pieces that may be needed for each level such as giant cauldron or furnace. Above is a WIP shot of one of the levels with lighting that I am doing for the scene. It is a bit hard to see but the lighting softly transitions from the cool of the outside to the hot orange of the (box) furnace on the other end.
In other news I watched the season finale for american horror story hotel last night and was left feeling good about the ending they tied up every loose end nicely and in a fashion that matched the show as a whole. I would totally recommend a watch if you are old enough to watch it as it can be quite graphic at times. Well thats me done until Sunday Until then Have fun :D New year and new work ahead for BBG. We had a great time on our first year and met some of our idles and showed off our game at a convention. These were pretty big steps for our first year and means we gotta try go bigger and better this year ! I have been hitting the ground running pretty hard since we came back on Monday and have been busy modelling and designing things for Reprieve. Things are moving fast as I have some new enemies and items already modeled and moving onto modelling environments for the rest of the week. Over the Christmas we had a convo about our first main boss battle and how to make it better and more enjoyable and to reduce as many bug's sue to him being huge on a pretty big level but it still caused clipping and other problems like turning. So I came up with a design rework that would work better for the boss battle. As he is wearing a heavy chain after the player finds the boss I thought about actually using this to help guide the way the battle takes place. He is no longer a free roaming giant that can crush you very easily now he is chained to the right hand side of the screen launching attacks at the player as the player battles to get close enough to damage him. The other things I have done this week is designed out the cool climbing section in the air temple that leads to the boss fight. This will be on a giant Quetzalcoatl statue and the player must battle their way up the body to progress. It will be a mixture of puzzles and battles and should be fun way to display you are climbing a HUGE tower for the fight. Above shows one of the entrances for the Air Temple area. It depicts one of the enemies that will be found within the temple walls and no he will not be that big as an enemy this is only a gate way :D
I have also done up my new years resolution list and it is to do with sculpting, drawing and release a game for commercial release !!! I will be back Sunday to muse you all up a notch! Until then Have fun! |
Adrian's SpaceThis will be the place for the cool kids. I will be posting up the things i am doing in the games we make. Maybe a few tutorials if you lovelies would like some. Archives
February 2016
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