Hey guys and welcome to another mid week musing with me! It has been a busy week with more design work, this time its been designing new levels for the transition between temples. The way i do this is to sketch the level multiple times on paper extremely roughly as a guide to what we would like to see in the level. Many pieces of paper later we reach our final design that we are happy with testing in game with a white boxed version. This saves a ton of time with making levels playable and it lets us run through the levels clearly in our heads within a couple of minutes and not an hour or 2 later by white boxing them together. As you can see it is very rough but it gets our designs well on the way and sections can be scribbled over and replaced within seconds of figuring out "This ain't fun" or "This wont even work".
I have also been busy recreating our GUI to look more hand painted. We are trying this as we feel that the hyper realistic version of the GUI can look a bit out of place at times and is hard to read. This comes with a whole new way of us displaying health, mana and stamina. This will give the Gui a less intrusive look and feel and makes it more compact. I will be in charge of Sunday musings this week so buckled up for that fiasco :) Until then Have Fun! Comments are closed.
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Adrian's SpaceThis will be the place for the cool kids. I will be posting up the things i am doing in the games we make. Maybe a few tutorials if you lovelies would like some. Archives
February 2016
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