Hey guys! Sorry for a late blog. I have been busy with many projects lately so I dunno what to talk about. I might as well talk about reprieve stuff as its our main game. I have been working on new particle effects that will company the main attacks to give them more of a feel of Evelyn actually throwing something. Things like small sparks and effects that will emit from her hand. The problem with that was I did it with a particle effect and things looked swish ..... but the thing with unity particle effects is once something has a rotation that rotation is the only way the effect will be spawned in at facing. This is a bit of an issue when the attack is coming from her hand but going into her body. So this could not actually go into the game. I then spent most of the day working around with quads in unity and creating a script that cycles though a sprite sheet to give the animated effect. Its not the best vid I could take and the effect is not fully finished but it gives you the idea that this effect can be moved and rotated freely without worrying about the particles.
Im quite happy with it so far and when its all done and appearing out of her hands it will be awesome. I will be back on Sunday for Sunday musings! Until then! Have fun !!! Comments are closed.
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Adrian's SpaceThis will be the place for the cool kids. I will be posting up the things i am doing in the games we make. Maybe a few tutorials if you lovelies would like some. Archives
February 2016
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