It's been a busy week for us. While it might not have been the most productive of weeks in terms of our output, we still managed to get important things done. So with that, let's get into it. Tangled ChainsThis week, we've made some progress in the redesign of one of the previously made sections of the game. Previously, we had Evelyn running up a series of Chains on the approach to the Air Temple. After much testing and what not, we decided that it was just an insanely boring. Even with enemies, it would have just been a bit tedious. The new way feels like it could be a good bit better and more interesting to play. Instead of running up the chains, we've now got a series of lifts that move up using gears. The plan is to have enemies land on the lifts, to try and pull the stop lever. This means the other sections have to be redesigned as well which will come eventually. Adrian modelled out the new lift system which consists of two elevated sections and a main floor. The whole thing moves via gears. He also unwrapped all the parts for texturing in the future. This week's Screenshot Saturday was a Valentine's Day edition with Evelyn and Sam I did the coding for the lift platform which is similar to one of the platforms in the Fire Temple, it just required some slight tweaking of the code in order to incorporate the gear movement and lever activation. I also fixed a slight issue with the cursor hide when in the game. Initially the cursor wouldn't hide after a set time, but would hide if the mouse was in the same place when checking (didn't think it through properly before implementing it). So now, if the mouse is unmoved in the menus for more than 4 seconds, the cursor hides. Standard thing in most games. I've also been tweaking the Fire Guardian battle which I talked about in my midweek blog. Animation events may be my new favourite thing in the world. Should really have known about them before now though! More animations have been implemented for the Guardian, but they're not the final animations, it more for implementing them in the code than anything else. Plus, I really wanted to get rid of that awful Cube Salamander! Starbound Abound!This week we've returned to playing Starbound. We heard there was an update and thought we'd give it a go to see what it was like. It is awesome. Feels like they've improved so much since the last time we played which was an age ago. Needless to say we've been playing it a lot this weekend. I'd say at least 10 hours at this stage which is a lot for us lately. Really enjoying it, the devs did some awesome work on it Music Time!Time for this week's music. Adrian's gone for Imagine Dragons "I Bet My Life" which I think may be a League of Legends song...I'm not saying a word on that one. I've gone for Flogging Molly's "Death Valley Queen" Adrian's: Imagine Dragons - I Bet My LifeDan's: Flogging Molly - Death Valley QueenSo that's us for Sunday Musings. Adrian's turn next week to do some blogging, so be sure to give them a read.
Meanwhile, have a good Sunday! Comments are closed.
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