Hello, tis time for Sunday Musings. I'm writing this a whole day early while doing some bits of work. All the multi-tasking!
As I may have mentioned during the week, we've been hard at work on Star Jump this week with the hope of getting it finished and on the market. It's been busy, to say the least.
For me this week, it's been about re-building the game from the ground up which has been fun, sincerely, fun (apart from those bloody clouds. More on that in a bit) I've re-done the spawning of platforms which now works far batter than it used to. Before, there was issues which platforms spawning in too high which is obviously a bit of an issue. Speaking of platforms, we've 3 different types of platforms at the moment. The last type has a second sub-type but that's not in yet. We've got floating islands, clouds (Booo!) and alien-type platforms. Each have their own challenges I've also updated the saving since the last time we worked on the game. Before, we used playerprefs which is easily editable which we don't want. So we're now using a better system that we've used in other projects like Reprieve. The clouds...oh, the clouds. One of the things I have been working on this week was the cloud platforms. These move from side to side and are phantom platforms, so you can jump through them from the bottom. We've done this in Reprieve, so I thought it'd be fairly simple to implement in Star Jump but sweet Jesus was I wrong. I had to scrap the code controlling them twice or three times before I finally got it working properly. The mechanic still needs tweaking but it's working well so far Other than that, it's been mostly polish stuff like making the sky darken the higher you go and other such shenanigans
Meanwhile, the other half of the company has been bossing the art site of Star Jump.
Adrian's managed to get an effect for the super jump working. Kind of like Aurora Borealis around the edge of the phone. He's also been hard at work on the other particel effects in the game and, of course all the sprites that have to go in the game, like the mountains and platforms. Adrian also did some coding. Scary experience for us all....terrifying in fact. The man cares not for formatting, he's a monster.
Time for the music. Adrian's gone for "Whip It" by Devo. That video though...
I've gone for a song with a ridiculously long title "The Bright Bulb has Burned Out/Screws Fall Out" by Less Than Jake Adrian's: Devo - Whip ItDan's: Less Than Jake - The Brightest Bulb has Burned Out/Screws Fall Out
That's my lot for this week. HUZZAH! Adrian will be back on the blogs next week
Enjoy your long weekend, if you're in Ireland and for everyone else, enjoy the rest of your normal weekend!
Now that's a punny title .... I hope.
Hello and welcome to another Sunday Musings with me (Adrian) at the helm. This week we have been busy with Reprieve stuff but mostly stuff that looks and sounds uninteresting. I have been still texturing the fire temple(that place is huge bro) and have been designing new enemies. I have also started modelling up stuff for the climb and we have houses and some god awful looking tree's that I deleted ASAP. But hey all in the name of progress. We had alot of distractions this week so things are bit all over the shop and towards the end we had a bit of a panic moment that Dan has to deal with over the next while to rectify. Dan was busy making the climb white box levels work. Making them playable and getting them working with all the cool trigger events we have happening up there. Dan also got destructable chains working in the fire temple making its possible to trigger the boss fight. On hit effects was also on dan's done things this week. This makes all the cool flashy effects when an attack hits a wall or and enemy. They add alot of visual feed back to players and make the game more satisfying. Speaking of effects the ground pound slam effect is in and looks good but we need to change out the crack as its scaling with camera position due to the fact I created as particle system not knowing this would be a result .So I will change that later on next week for dan then we can show it off. Also we have re started out little side project STAR JUMP. We are both enjoying the fresh feel of working on it and making something quick fun and easy. It will be on the app stores ASAP and it was even our Screen shot Saturday of this week.
It is our weekend project and neither of us can for see it being a long drawn out affair.
Music for ya musings!
Time for a tune or 2.
Dan can go first with R. Kelly with the worlds greatest.
My tune with Flo Rider - I Dont Like it, I love it.
Well that's me done for a week
Dan is in the controls Next week so " Enjoy that" XD hahaha Until then Have fun !!! |
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