Yet another Sunday sneaks up and gives us an atomic wedgie of epic proportions. Now that we've recovered, it's time for Sunday Musings It's been a week of fixing and breaking, blaming engines and then fixing here this week. But we got stuff done dammit! "It's gone rogue, I tell ya!"Besides Unity being a loose cannon, we did actually get some stuff done. So what did we do then? Well, Adrian did a lot of modelling and unwrapping this week. He modelled the cauldron platform which was the focus of Screenshot Saturday this week. If you didn't see it, here it is here in all it's it cauldronee goodness He also modelled and unwrapped the chains in the game which are meant to be located beside the machines in the fire temple. He also designed the first proper boss battle which we should be working on in the coming weeks and hopefully have ready in some guise soon enough. I on the other hand was doing most of the breaking, fixing, blaming and then fixing this week. We've been having trouble with one of our enemies over the past week, The Figer, to be specific, which meant it was removed completely from the DubLudo demo. Between ignoring collision detection to falling through anything marked as the ground layer, he's been a handful. This is actually an engine issue, although we're unsure why the problem only affects the Figer. One of the other main problems was the EXP rock, which I mentioned in my blog this week. Mixing up the words "other" and "this" is an impressive feat. I've managed to do it since too. Watch All the Hammers!With our list of Co-Op games depleting like the percentage of good episodes of The Simpsons, we decided to go back to an old favourite. By which I mean Hammerwatch. We decided to get one of the expansions from the Steam Workshop, having tried a few of the others in the past week. We went with GreyFall, mainly because it's the highest rated expansion for Hammerwatch and bloody hell, it's awesome. It's still a work in progress at the moment and we managed to finish the section of it. They've even added in some mechanics and changed some of the sprites which makes everything feel nice and fresh. Can't wait to play more of it. Let Us Play You the Music of Our PeopleAnd so, inevitably, we come to the music section of Sunday Musings. And my pick was never in doubt once I heard the song. I'd say I've listened to it about 20 or 30 times in the past few days (probably more before this post is done) and I'm still not bored of it! My pick for this week, is Dodger Leigh's "Guild Ho". It's so, so catchy. Adrian's has decided to get in touch with his feelings and gone for The Feeling's "Fill My Little World". I'm sorry for that joke. So, so sorry. Apparently everyone knows this song, I don't think I ever had. Must have been in a coma during the 90's, I don't remember though Dan's: Dodger Leigh - Guild HoAdrian's: The Feeling - Fill My Little WorldBefore I Overstay my Welcome......I'll leave it there.
Don't forget the usual craic this week. During the week, Adrian will be doing his personal blog. Then on Saturday we've got the screenshot and then back here for Sunday Musings again. Who knows you might get a vine or two. Come give us a like on Facebook or a follow on Twitter. You know you want to! Hey all ! Looks like its time for another Sunday musings. What a week it has been with prepping for dubludo and the event itself. To start off the week we got the game into Demo mode showing off the first few random levels and the Fire temple. The temple took more than a few souls. But Everyone who did play reprieve gave great reviews and said its coming along great. Dan was the man in charge of putting the Demo together making sure all the scene changes worked perfectly and boy did they. We have a full metroid-vania style exploration in temples now. During Dubludo we met some amazing people and some amazing games. The main talker at dubLudo was Ben Prunty the audio designer for FTL and now working with BitSmithGames. Ben told everyone how he got started and gave some inspiring talk for up coming game audio designers. Ben also had a chance to have a game of Reprieve. He loved it and said he cannot wait to see more of it in the future. The other famous face that popped up in dubLudo was Brenda Ramero who was also kind enough to take time to chat to us and play Reprieve also giving positive feedback. These plus all the other positive reviews has giving a confidence boost like no end. We also got a chance to play other's games as I said above. We loved our friend Emile's game as the minimalist style and good puzzle solving made it a game we loved. The controls were responsive and overall was a great game about a space whaler ! Sorry about the blurred pic below but thats his game with Dan playing it Another game we fell in love with is Deep Space Viking. A great little four player battle mode of 4 space ships. Players must swing mighty Axes of doom around there ships to destroy each other. We had more than a few manic goes on this game. The last update for the week was we have started work on different HUD for in game on Reprieve. We have gone through alot of rough version to see if what fits. We have decided on a design that not only shows what Powers are selected for each hand but the health mana and stamina. We have also come up with a very discreet way of showing the amount of exp collected by the player as a thin narrow bar a few pixels thick on the bottom of the screen. This bar will fill as the player destroys enemies, bosses and secret areas. Tune TimeDan's selection for the week is Flogging Molly- Son never shines Adrian's Turn now it is Galvanised by The Chemical Brothers I bid you a fond farewell until next time!Until next time :D hope you all have a great week, we will be busy little bee's still and may have another announcement soon enough fingers crossed .
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