My brain is all out of whack this morning thanks to Daylight Savings Time. Second day in a row, nearly forgot Screenshot Saturday yesterday and now blegh! But one thing I do know, it's Sunday, I tells ya! So, with the day of the week now established, let us get down to some Musing. I will muse like no-one has mused before! Holy Lizards, Batman!This week has been busy, more for Adrian than me. But at least it's been busy for one of us! Adrian modeled out the chests for item pickups. These chests will contain potions (Health, Mana and Stamina), EXP and, if playing Retro mode, lives. It was our Screenshot Saturday this week (click to enlarge and all the jazz): He modeled out the first boss last week and this week retopologised the model bringing down the poly count. The boss is looking awesome so far. Adrian also did bubble particles for the lava. Bubble sounds weird in that context but let's roll with it. They really add something to the lava scenes that they're in. It just looks better with them, even though they're subtle. He also unwrapped the fire temple level which was last week's Screenshot Saturday. So hopefully that'll be textured in the next few weeks, depending on what he's got on his proverbial plate. Like I said, lots of work done by Adrian this week. I, on the other hand, had a slightly easy week. My work load was essentially done early Friday Morning (although if you count this, it's only being finished now ヽ(´ー`)人(´∇`)人(`Д´)ノ ). So, this week I finally finished off the shop/attribute menu. This has been an ongoing Trello Card since the END OF APRIL! My, how time flies when you're having fun. The reason for it taking so long was the skill tree. There was a temporary menu in place during that time, minus a skill tree, which has now been replaced by a newer temporary one (it's needs some customisation to make it nice and pretty) but it's working. You can buy potions and now actually use the skill tree. Thank God for Unity 4.6 I also coded in some lava folds for Lavafalls. I embarrassed to say it took me far longer than is acceptable to get that one working... then I got the game working with a keyboard. Button configuration needs some changes though. Finally, I did some preliminary work on a new game concept. One we've mentioned on here before but it's a long way from being anything work going into detail about for the moment. Bridge over the River Argh!So I was playing the Bridge this week, damn good game but I'm useless at it. I got to the 4th section and just went cross-eyed with confusion, then slowly backed out of the room and the game and haven't returned since. Such a hard game for my feeble brain... We have been playing Team Fortress as usual. It's been a strange week this week. Between getting abused by a 12 year old. The joys of online gaming. He was miffed because the rest of the team were crap in his opinion. It was HILARIOUS. Got called a "noobman". He got kicked after a few minutes, which was a tad disappointing. MoooooooosicThis week I've gone for Lagwagon's Virus. The song and, the entire album for that matter, is about Derrick Plourde, their former drummer. The feels be strong on this album. Their new album is out in 2 days. First one is 9 years. Can't wait! Adrian's gone with Alt J's Breeze Blocks who's video appears to be a murder in reverse or a redrum, if you will. Dan's: Lagwagon - VirusAdrian's: Alt J - Breeze Blocks[/Muse]So that'll be that. Adrian's got the metaphorical reins for next weeks blogs, including Sunday Musings so tune in (or whatever the website version of "tune in" is). And, of course, Screenshot Saturday on Saturday.
Enjoy your Bank Holiday weekend (if you're in Ireland), otherwise enjoy the rest of your weekend!
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