We thought this week would be a good week to give our little Evelyn a little bit of a challenge in terms of enemies. Sure we got our levels with the flow we want and the longevety but I have always been keeping in mind the fact the these levels will be populated with our enemies and this was the week they were born!
Starting with Monday I concepted out the demons that will be used as the 3 basics. We will have more variants as the game progresses but getting the style set with the base 3 would lead the way for the up and coming enemies style and gameplay mechanics.
With the concepts done I then went into blender using the concepts to guide the poly flow as I boxed modeled over the Concepts. While this was going on Dan and I started writing up exactly what animations they Demons would require. As the enemies were pretty well described in terms of physicality we knew exactly what animations were required, so doing the list was like a ten minute job XD.
After a quick unwrap and texture they are ready for the game. and the grabber is all animated. Dan got to work on the coding for the grabber and the other demons. The grabber demon is like 90% working in game and things are coming together perfect. Dan was also busy this week implementing more of Evelyn's animations. She now is playing smooth and the animations are triggering perfectly making her look alot more finished. Of course Dan will be busy again next week implementing more of her animations I have yet to do but hey.... he loves it.
I also worked on some effects for the animations on Evelyn and will show them next week in game when they are triggered with the animations. But trust me they will look swish.
Budum-Tishhhhh
Always leave on a strong note they say....... get it ......note.... music......
any way I will let Dan go first with his choice of Sonic Syndicate with My Escape
I am going with a Final Fantasy song called Suteki da ne
Until next time
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