So here we are the end of another week nice sunny weather and a good lot of work behind us. So sit back and relax as I muse of the weeks doings for your perusal. As I said the week has been busy we have been white boxing out more and more and even now have a major boss battle actually in place. We are super excited to carry on and have a new area fully tested out. Temple number 2 is on the cards for the future but if we were breaking our game down into levels and worlds we would be at world 4 now moving onto world 5 in terms of white boxing. Each connecting world between temples seems to wrap up with at least 4-5 different levels for players to explore and fight there way through so we are happy with the amount of content we are putting into the game. So for the week I have been doing concept art for the new enemies in the air temple. The above image is the Snake like electric flying enemy or the easier way to say it quetzacoatl. This enemy will fly towards the player and circle her position dealing damage over time with its electric field of doom. The best strategy for this one is to dash back as it begins circling to force it to rise in front of the player and giving you a clean shot at it. Another enemy that may be shown next week some time is the ice warriors with big shields made out of ice and a towering physique that will dwarf the player. This character will slam down his shield into the floor making it impossible to attack form the front. as he tosses spears over the top. It will be up to the player to jump over him and attack in the back before he turns around. I have also have been modelling things for the fire temple and texturing up the kitchen in her home. So much to do and loving every minute! As they say do what you love with people you can have a laugh with and it is not work :D. Dan on the other hand has been doing a lot with the code and the actual build of the game stream lining the entire game with his object pooling and removing instances of every attack destroying it self as the old method we used to test out things. It is a slow process with all the attacks and combinations we have but it seems to be worth it as the pay off will be a bit slower load time on the initial load and no slow down in game compared to the eventual cache filling up with destroyed objects that can have a toll on older machines. Like this dog the old way would of created a mess! But luckily Dan has completed all the pooling and got a chance to actual move on and save his sanity. As we found out pretty rapidly on the climb to the air temple characters on a slope seem to have a bit of a problem climbing and standing still as we do not want the player to slide down on this section Dan had to come up with some magic code that lets the player move and feel the same as she does on the flat ground as having her struggle would be to jarring to game play. We also have a new battle camera that lets the player see the battle area clearer when larger enemies are on screen. This camera restricts the up and down element of our old camera when the player jumps. It gives the battles a more epic feel as you really get a view of the players scale compared to the giant she has to take down. The last thing Dan did this week is foot splashing for every time Evelyn's foot hits shallow water or puddles this is a super cool little touch that later on will add polish to the game but it was easy enough to implement early on. I for one love it and might get a vine of it for next week. Other thingsBoy this is a long post but stay with it. It is good to read, even if it is my random ramblings :D ! We are messing around with seeing how we can record some of our game night fun and post it up to get more of a community feel last night was our first official test. But hit a few problems with frame rate that we can sort out later but think it will be good to show everyone a bit of who we are and what we do when faced with challenges in other games and how it makes us grow as designers. We tried recording risk of rain and the frame rate issue forced us to stop sadly. But as the title says when it rains we pwn!!! We lasted 2 hours in risk of rain and became so over powered we just had to finish and loved every single second of it hopefully we can capture our next time! Plus we have a giggle every games night and would like to share some of the fun with our followers. Review timeYup this is a rare segment but as it is my turn to write on of these and i will not shut up about it since I got it I think I shall review................. HYRULE WARRIORS Well my opinions so far as I have not got very far in it and have unlocked only a handful of characters. But so far I am in love with it. It brings a feeling of power as link and the crew I gathered so far. The gameplay is true to the dynasty warriors where the player must help the forces either defend or advance on enemy fortresses. But with the universe and lore of Zelda. But wait what is this it is a new link and Zelda so it is not just the hero of time its a new link who is a recruit to the princesses hyrulian guard. Link quickly makes him self shine when dark forces encroach and he goes from trainee to pwn hundreds of demons this is the event that gives him the honour of wearing the green garb of legend. Enemies will fall to you power in massive numbers until you hit a special enemy this is where the game changes pace and you must use some strategy to your fighting. This gives the game a good flow and makes killing these harder enemies in a group feel epic at times. As for character as I stated above I have not unlocked many but I have found a favourite in an unlikely place. Sheik her harp element play style has me in love with her the ability to not only cast 4 elements on the enemy forces you get a bonus of using them elements on your self making you a killing machine with flashy attacks. Sure she is not as strong as link but I think she alone brings enough variety to the game play to keep me interested. Now what happens if you finish or get bored of the story mode? No worries hop on in to adventure mode! This mode has the original 8 bit zelda map for you to re explore but each screen is a challenge like killing enough enemies in a time limit or kill the right enemy in a group and only that enemy. It brings great variety to the game gives the player a chance to unlock more items and characters along the way. With all that being said it is time for my score 4.5/5It is a great game that combines all the 3d Zeldas in one game with massive battles that make you feel godlike. Music timeIf you are still around after all that reading why not chill and listen to our music for the week. This week Dan has selected Beautiful Ride by a fictional character named Dewey cox. My turn now and I have gone for something from Smooth McGrooves cover of the Gerudo Valley from ocarina of time . The end is near and now relaxThanks for having the time to read this weeks musing's. Relax and enjoy you sunday. Dan is in charge of next weeks blogging.
Have fun week guys ! Comments are closed.
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