Hey guys ! Lets dive right in and get started as there was a good bit of work done this week. So i will get us started with what I did this week. I started off the week creating shaders in Shader Forge and created a tornado shader. This allows us to have a Static cone with just the Shader taking care of the movement and the distortion. Shader Forge allows us to create fast prototype shaders with ease and we heavily suggest this tool for any indie designer using unity. Then I moved onto a little polish effect for the chain lift by creating sparks. The sparks will appear on the gears that are driving the machine up the chain . I have created the particle system with physics because we can reuse the particle for the early scenes in the Shop when the father is hammering molten metal and sparks will fly off and bounce of scenery. During this time I also did concept art for the lift that will climb the tower. We wanted it to fit with the other chain lift but have a bigger more epic feel and we can create a bigger even of the climb up this massive building. When on paper we design the climb up on foot with a lot of wall jumps and ladder climbs, but that would be dull, slow and take away from the overall epic-ness of climbing a tower that pierces the heavens. I started the design looking at the enemies and statues we already had in the game. Originally I had a giant spider lift sketched up. We soon realized it would not fit with the world or the back story of the civilization that lived in the Temple. On a closer look at the enemies we had in the Temple I saw that we technically had code for the movement that we required for this in the Air snake. As he follows rails and can be easily modified (script wise) into the lift. The final Design became a giant Quetzalcoatl statue with gears driving the entire life up a rail system that can not only go straight up but have the ability to curve the track and create a swimming through air motion. But when it rotates wont the player be falling off the platform??? I hear you ask. No as we have designed it as the area that the player stands on to be gyroscopic. This will solve any problems with players falling off the side that is not their fault. Then I mocked up a back drop that can be uses in the forest and the Chain climb that will show the expanse of land that is in the world and hopefully give players the feeling of " O that looks cool! I wanna go there". I started by painting one plane and layering it over and over to see what effects I could create with minimum asset usage. The effect went surprisingly well. I then created simple meshes that I textured in the same style as the planes and created a layer effect of 3D mixed with 3. This plus multiple different background layers created what I like to think off as Real fake depth. After finishing this mock up I sent Dan some assets for the fire temple that include a mine cart that he implemented this week. (that transition so smooth). Dan created the mine cart in the Air temple that the player has to fill with coal and push into a furnace. All the while enemies are assaulting you and forcing the mine cart back. If the enemies hit the cart it begins to empty and the player must keep it relatively full by the time they push it into the furnace. Dan also had fun making the Air temples functional in a white boxed mode. This required a good few new scripts including spikes that chase the player as they run across the floor. Swinging axes that the player must weave through. Re working the jumps and platforms so that the player will have an easier time jumping around and exploring. Filling a Cauldron with water that will help open a door. Dan also re-worked the chain climb to accommodate our new mode of travel . This created a a few problems that we quickly found a solution for with bridges and new meshes to be added in the future. Time for a seranadeSure it is time for the music again this week. I will start with Dan's choice this week. It is DropKick Murphy with Walk Away. I am going with I love love you from one of my favorite games Jet Set Radio Future Righteo that is it for another Sunday Musings be sure to come back next week where I am sure we will have a change in the regular billing :D.
Until then Have Fun Comments are closed.
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